Karen Lorena |
User Scenario
My project is targeted to 8-9 year old Mexican girls that come from low-middle income families.
Mostly, since the vast majority of people in Mexico are Catholics, I’d say that my project is targeted towards this religion group of people although it is not inclusive to them.
One of the schools I found to test this project with in Mexico is a school with indigenous girls and boys who live in the city of Chihuahua, Mexico who speak Spanish as well as their native dialect. Although my project is not entitled only to them I think it is important and interesting to test it with them because there are a lot of Indigenous people in the city that could be helped with this project. Also they meet all the requirements I am looking for in my target audience.
Target Users
o Middle school aged Children
o Middle school aged girls
o Middle school and high school aged children
o Low Income people
o Catholic Students
o Childs
o Urban Community
Persona
§ Loves playing with computers
§ Lives in a Rural Community
§ Likes school
§ Have working parents
§ Enjoys: Drawing, learning, gossiping, running
§ Dislikes: Too much structure, not being allowed to play, not being taken seriously by adults
María is a 9 year old girl who lives in Chihuahua, Mexico. She likes going to school but it is far from where she lives, she also sometimes feels there is not much to do there because teachers sometimes don’t show up for class. María has an older sister. She saw how her father pulled her out of school when she was 11, back then she was only 6 but she remembered it very vividly. She also remembered how, after that she was really excited about her boyfriend, how excited she felt about getting married and how supportive her mother was about it.
It wasn’t clear to María if her sister wanted to drop school or if her dad pulled her out by force but she did remembered her working after that. Always working, she had a job and then came home and helped her mom back home.
María need goals in her life, she needs teachers who believe in her and quality education. She needs supportive parents or a motivating friend. She needs someone to believe in her, or to be her own person who beliefs in her.
At her school teachers also need some help, they are enrolled into so many programs that sometimes they get out of focus from what trully should matter: the kids.
María would appreciate my project because it will let her think about she is doing and where life would take her if she stops her education. The three different outcomes of my interactive experience will be strong enough to make her reflect about what she is doing with her life and ideally she will find motivation to finish school.
For testing my project it will be probably paper based. I will need to explain the whole story to someone who will later apply the testing to young girls and boys in an urban public School in Chihuahua, México. After that, they will apply the prototype to the children and will let me know their input on it.
For my final piece I am hoping I could get it to the school that helped me test my prototype as well as others schools in the Urban area in Mexico as well.
WHERE?
My project is entitled to public schools. I would like institutions to show this to their students (boys and girls)
· Publics schools
· Shown by teachers
· The projects are shown to children by teachers.
The user gets this interactive story at their school shown to them by their teachers. Preferably, the student gets access to it on computers (a room with computers).
If the school does not counts with access to computers then I’d like the students to access it through a book. I can easily replicate the story into an interactive book similar to the “Create your own story” one.
When the users get in front of the computer they will get access to the game which will begin with the Sun greeting them for entering the game. Three main character will be used and the story will develop from there. The idea is that once the student gets to the end of the game she/he begins trying all (or at least some) of the other possible outcomes the story can have.
The students will play and explore the entire project interested on the story that is happening, the stakes of the story should be well risen so that Children will immerse in the story enough to want to know the outcome of their story and to try different endings after that.
After completion, on the ideal scenario, the student will think about what the story was about and what was the message that it tried to convey.
My goal is that the user feels motivated and inspired after watching/playing with my project.
Mostly, since the vast majority of people in Mexico are Catholics, I’d say that my project is targeted towards this religion group of people although it is not inclusive to them.
One of the schools I found to test this project with in Mexico is a school with indigenous girls and boys who live in the city of Chihuahua, Mexico who speak Spanish as well as their native dialect. Although my project is not entitled only to them I think it is important and interesting to test it with them because there are a lot of Indigenous people in the city that could be helped with this project. Also they meet all the requirements I am looking for in my target audience.
Target Users
o Middle school aged Children
o Middle school aged girls
o Middle school and high school aged children
o Low Income people
o Catholic Students
o Childs
o Urban Community
Persona
§ Loves playing with computers
§ Lives in a Rural Community
§ Likes school
§ Have working parents
§ Enjoys: Drawing, learning, gossiping, running
§ Dislikes: Too much structure, not being allowed to play, not being taken seriously by adults
María is a 9 year old girl who lives in Chihuahua, Mexico. She likes going to school but it is far from where she lives, she also sometimes feels there is not much to do there because teachers sometimes don’t show up for class. María has an older sister. She saw how her father pulled her out of school when she was 11, back then she was only 6 but she remembered it very vividly. She also remembered how, after that she was really excited about her boyfriend, how excited she felt about getting married and how supportive her mother was about it.
It wasn’t clear to María if her sister wanted to drop school or if her dad pulled her out by force but she did remembered her working after that. Always working, she had a job and then came home and helped her mom back home.
María need goals in her life, she needs teachers who believe in her and quality education. She needs supportive parents or a motivating friend. She needs someone to believe in her, or to be her own person who beliefs in her.
At her school teachers also need some help, they are enrolled into so many programs that sometimes they get out of focus from what trully should matter: the kids.
María would appreciate my project because it will let her think about she is doing and where life would take her if she stops her education. The three different outcomes of my interactive experience will be strong enough to make her reflect about what she is doing with her life and ideally she will find motivation to finish school.
For testing my project it will be probably paper based. I will need to explain the whole story to someone who will later apply the testing to young girls and boys in an urban public School in Chihuahua, México. After that, they will apply the prototype to the children and will let me know their input on it.
For my final piece I am hoping I could get it to the school that helped me test my prototype as well as others schools in the Urban area in Mexico as well.
WHERE?
My project is entitled to public schools. I would like institutions to show this to their students (boys and girls)
· Publics schools
· Shown by teachers
· The projects are shown to children by teachers.
The user gets this interactive story at their school shown to them by their teachers. Preferably, the student gets access to it on computers (a room with computers).
If the school does not counts with access to computers then I’d like the students to access it through a book. I can easily replicate the story into an interactive book similar to the “Create your own story” one.
When the users get in front of the computer they will get access to the game which will begin with the Sun greeting them for entering the game. Three main character will be used and the story will develop from there. The idea is that once the student gets to the end of the game she/he begins trying all (or at least some) of the other possible outcomes the story can have.
The students will play and explore the entire project interested on the story that is happening, the stakes of the story should be well risen so that Children will immerse in the story enough to want to know the outcome of their story and to try different endings after that.
After completion, on the ideal scenario, the student will think about what the story was about and what was the message that it tried to convey.
My goal is that the user feels motivated and inspired after watching/playing with my project.